A service used to bind user input to contextual actions.
- Memory category
- Instances
- Own members
- 34
- Inherited members
- 75
- Subclasses
- 0
- Siblings
- 608
Properties23
Property categoryBehavior
- Determines if an
Instanceand its descendants can be cloned usingInstance:Clone(), and can be saved/published. - Deprecated: This deprecated property is a variant of
Instance.Archivablewhich should be used instead.Use Archivable instead.
Property categoryData
Property categoryPermissions
- The set of capabilities allowed to be used for scripts inside this container.
- Indicates whether the instance is inside a sandboxed container.
- When enabled, the instance can only access abilities in its
Capabilitieslist.
No properties match the filters.
Methods68
Object:GetPropertyChangedSignal( property: string): RBXScriptSignal Get an event that fires when a given property of the object changes.Parameters Parameter Description property: stringThe property to connect to.Returns Type Description RBXScriptSignalA signal that fires whenever the property changes.- Returns true if an object's class matches or inherits from a given class.
Parameters Parameter Description className: stringThe class against which the Object's class will be checked. Case-sensitive.Returns Type Description booleanDescribes whether the Object's class matched or is a subclass of the given class. - Deprecated: This deprecated function is a variant of
Object:IsA()which should be used instead.Parameters Parameter className: stringReturns Type booleanUse IsA instead.
- Applies a tag to the instance.
Parameters Parameter Description tag: stringThe tag to apply to the instance. - This method destroys all of an instance's children.
- Create a copy of an instance and all its descendants, ignoring instances that are not
Archivable.Returns Type Description InstanceA copy of the instance, ornilif the instance is notArchivable. - Sets the
Instance.Parentproperty tonil, locks theInstance.Parentproperty, disconnects all connections, and callsDestroy()on all children. Instance:FindFirstAncestor( name: string): Instance Returns the first ancestor of theInstancewhoseInstance.Nameis equal to the given name.Parameters Parameter Description name: stringTheInstance.Nameto be looked for.Instance:FindFirstAncestorOfClass( className: string): Instance Returns the first ancestor of theInstancewhoseObject.ClassNameis equal to the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstAncestorWhichIsA( className: string): Instance Returns the first ancestor of theInstancefor whomObject:IsA()returns true for the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstChild( name: string, recursive: boolean? = false): Instance Returns the first child of theInstancefound with the given name.Parameters Parameter Description name: stringTheInstance.Nameto be searched for.recursive: boolean? = falseWhether or not the search should be conducted recursively.Instance:FindFirstChildOfClass( className: string): Instance Parameters Parameter Description className: stringTheObject.ClassNameto be looked for.Instance:FindFirstChildWhichIsA(className: string,recursive: boolean? = false,): Instance Returns the first child of theInstancefor whomObject:IsA()returns true for the given className.Parameters Parameter Description className: stringTheObject.ClassNameto be searched for.recursive: boolean? = falseWhether or not the search should be conducted recursively.Instance:FindFirstDescendant( name: string): Instance Returns the first descendant found with the givenInstance.Name.Parameters Parameter Description name: stringTheInstance.Nameto search for.- Returns the
Actorassociated with the Instance, if any. Instance:GetAttribute( attribute: string): any Returns the value which has been assigned to the given attribute name.Parameters Parameter Description attribute: stringThe name of the attribute being retrieved.Returns Type Description anyThe value which has been assigned to the given attribute name. If no attribute has been assigned,nilis returned.Instance:GetAttributeChangedSignal( attribute: string): RBXScriptSignal Returns an event that fires when the given attribute changes.Parameters Parameter Description attribute: stringThe name of the specified attribute for which the change signal is being returned.Returns Type Description RBXScriptSignalAn event that fires when the given attribute changes.- Returns a dictionary of the instance's attributes.
Returns Type Description { [string]: any }A dictionary of string → variant pairs for each attribute where the string is the name of the attribute and the variant is a non-nil value. - Returns an array containing all of the instance's children.
Returns Type Description { Instance }An array containing the instance's children. Instance:GetDebugId( scopeLength: number? = 4): string Returns a coded string of the debug ID used internally by Roblox.Parameters Parameter Description scopeLength: number? = 4The scope length.Returns Type Description stringThe Debug ID string.- Returns an array containing all of the descendants of the instance.
Returns Type Description { Instance }An array containing the instance's descendants. - Returns a string describing the instance's ancestry.
- Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Parameters Parameter Description name: stringName of the property to query.selector: string?Optional selector for the pseudo instance you are targeting on the instance.Returns Type Description anyThe styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. Instance:GetStyledPropertyChangedSignal( property: string): RBXScriptSignal Returns an event that fires when the given style property changes on the instance.Parameters Parameter Description property: stringName of the style property for which to listen for changes.Returns Type Description RBXScriptSignalEvent that fires when the given style property changes.- Gets an array of all tags applied to the instance.
Returns Type Description { any }An array of strings, each representing a tag applied to the instance. - Check whether the instance has a given tag.
Parameters Parameter Description tag: stringThe tag to check for on the instance.Returns Type Description booleantrueif the instance has the given tag,falseotherwise. Instance:IsAncestorOf( descendant: Instance): boolean Returns true if anInstanceis an ancestor of the given descendant.Instance:IsDescendantOf( ancestor: Instance): boolean Returnstrueif anInstanceis a descendant of the given ancestor.Instance:IsPropertyModified( property: string): boolean Returnstrueif the value stored in the specified property is not equal to the code-instantiated default.Parameters Parameter Description property: stringName of the property to query.Returns Type Description booleanBoolean indicating whether the property is modified from its code‑instantiated default.Instance:QueryDescendants( selector: string): { Instance } Returns an array containing all descendants of the instance that match theselectorstring.Parameters Parameter Description selector: stringSelector string used to filter elements.Returns Type Description { Instance }An array of instances (empty if nothing matched the selector).- Removes a tag from the instance.
Parameters Parameter Description tag: stringThe tag to remove from the instance. Instance:ResetPropertyToDefault( property: string) Resets a property to its default value.Parameters Parameter Description property: stringName of the property to reset.Instance:SetAttribute( attribute: string, value: any) Sets the attribute with the given name to the given value.Instance:WaitForChild( childName: string, timeOut: number): Instance Returns the child of theInstancewith the given name. If the child does not exist, it will yield the current thread until it does.Parameters Parameter Description childName: stringTheInstance.Nameto be looked for.timeOut: numberAn optional time out parameter.- Deprecated: This item is deprecated in favor of
Instance:Destroy()andInstance:ClearAllChildren(). If you must remove an object from the game, and wish to use the object later, set itsParentproperty tonilinstead of using this method.
Sets the object'sParenttonil, and does the same for all its descendants. - Deprecated: This item has been superseded by
Instance:GetChildren()which should be used in all new work.
Returns an array of the object's children.Returns Type Description { Instance }Array of child objects/instances.Use GetChildren instead.
- Deprecated: This deprecated function is a variant of
Instance:Clone()which should be used instead.Returns Type InstanceUse Clone instead.
- Deprecated: This deprecated function is a variant of
Instance:Destroy()which should be used instead.Use Destroy instead.
Instance:findFirstChild( name: string, recursive: boolean? = false): Instance Deprecated: This deprecated function is a variant ofInstance:FindFirstChild()which should be used instead.Returns Type InstanceUse FindFirstChild instead.
- Deprecated: This deprecated function is a variant of
Instance:GetChildren()which should be used instead.Returns Type { Instance }Use GetChildren instead.
Instance:isDescendantOf( ancestor: Instance): boolean Deprecated: This deprecated function is a variant ofInstance:IsDescendantOf()which should be used instead.Parameters Parameter ancestor: InstanceReturns Type booleanUse IsDescendantOf instead.
- Deprecated: This deprecated function is a variant of
Instance:Remove()which has also been deprecated. Neither function should be used in new work.Use Remove instead.
Defined byContextActionService26
ContextActionService:BindAction(actionName: string,functionToBind: (...any) -> ...any,createTouchButton: boolean,...: any,) Bind user input to an action given an action handling function.Parameters Parameter Description actionName: stringA string representing the action being performed (e.g. "HonkHorn" or "OpenDoor").functionToBind: (...any) -> ...anyThe action-handling function, called with the following parameters when the bound inputs are triggered: string (actionName),UserInputStateand an InputObject.createTouchButton: booleanWhether a GUI button should be created for the action on touch input devices....: anyAny number ofKeyCodeorUserInputTyperepresenting the inputs to bind to the action.ContextActionService:BindActionAtPriority(actionName: string,functionToBind: (...any) -> ...any,createTouchButton: boolean,priorityLevel: number,...: any,) Behaves likeBindActionbut also allows a priority to be assigned to the bound action for overlapping input types (higher before lower).Parameters Parameter Description actionName: stringA string representing the action being performed (e.g. "HonkHorn" or "OpenDoor").functionToBind: (...any) -> ...anyThe action-handling function, called with the following parameters when the bound inputs are triggered: string (actionName),UserInputStateand an InputObject.createTouchButton: booleanWhether a GUI button should be created for the action on touch input devices.priorityLevel: numberThe priority level at which the action should be bound (higher considered before lower)....: anyAny number of Enum.KeyCode or Enum.UserInputType representing the inputs to bind to the action.ContextActionService:BindActivate(userInputTypeForActivation: Enum.UserInputType,...: any,) Parameters Parameter Description userInputTypeForActivation: Enum.UserInputTypeMust be Keyboard or Gamepad1 through Gamepad8....: anyContextActionService:BindCoreAction(actionName: string,functionToBind: (...any) -> ...any,createTouchButton: boolean,...: any,) Parameters Parameter actionName: stringfunctionToBind: (...any) -> ...anycreateTouchButton: boolean...: anyContextActionService:BindCoreActionAtPriority(actionName: string,functionToBind: (...any) -> ...any,createTouchButton: boolean,priorityLevel: number,...: any,) Parameters Parameter actionName: stringfunctionToBind: (...any) -> ...anycreateTouchButton: booleanpriorityLevel: number...: anyContextActionService:BindCoreActivate(userInputTypeForActivation: Enum.UserInputType,...: any,) Parameters Parameter userInputTypeForActivation: Enum.UserInputType...: anyContextActionService:CallFunction(actionName: string,state: Enum.UserInputState,inputObject: Instance,): ...any Parameters Parameter actionName: stringstate: Enum.UserInputStateinputObject: InstanceReturns Type ...anyContextActionService:GetAllBoundActionInfo( ): { [string]: any } Get a table of information about all bound actions (key is the name passed toBindAction, value is a table fromGetBoundActionInfowhen called with the key).Returns Type Description { [string]: any }A dictionary mapping each bound action name to its info table.ContextActionService:GetAllBoundCoreActionInfo( ): { [string]: any } Returns Type { [string]: any }ContextActionService:GetBoundActionInfo( actionName: string): { [string]: any } Get a table of information about a bound action given its name originally passed toBindAction.Parameters Parameter Description actionName: stringThe name of the action originally passed to BindAction.Returns Type Description { [string]: any }A dictionary with keys describing the bound action, including stackOrder, priorityLevel, createTouchButton, inputTypes, description, title, and image.ContextActionService:GetBoundCoreActionInfo( actionName: string): { [string]: any } Parameters Parameter actionName: stringReturns Type { [string]: any }- Retrieves a
ImageButtonof aboundaction that had a touch input button created.Parameters Parameter Description actionName: stringThe name of the action originally passed to BindAction.Returns Type Description InstanceAn ImageButton created by BindAction. ContextActionService:GetCurrentLocalToolIcon( ): string Returns Type Description stringA content string from the Tool's TextureId, ornilif one could not be found.ContextActionService:GetInputContexts( ): { Instance } Returns Type { Instance }ContextActionService:GetInputSchemaKeyCodeTree( ): { [string]: any } Returns Type { [string]: any }- Given the name of a bound action with a touch button, sets the description of the action.
- If
actionNamekey contains a bound action, thenimageis set as the image of the touch button. - Given the name of a bound action with a touch button, sets the position of the button within the ContextButtonFrame.
- Given the name of a bound action with a touch button, sets the text shown on the button.
ContextActionService:UnbindAction( actionName: string) Unbind an action from input given its name.Parameters Parameter Description actionName: stringThe name of the action to unbind, as originally passed to BindAction.ContextActionService:UnbindActivate(userInputTypeForActivation: Enum.UserInputType,keyCodeForActivation: Enum.KeyCode? = Enum.KeyCode.None,) Unbind aKeyCodewith a specificUserInputTypefrom triggeringTool.Activationwhen bound withContextActionService:BindActivate().Parameters Parameter Description userInputTypeForActivation: Enum.UserInputTypeThe same UserInputType originally sent to BindActivate.keyCodeForActivation: Enum.KeyCode? = Enum.KeyCode.NoneThe same KeyCode originally sent to BindActivate.- Removes all functions bound. No actionNames will remain. All touch buttons will be removed.
ContextActionService:UnbindCoreAction( actionName: string) Parameters Parameter actionName: stringContextActionService:UnbindCoreActivate(userInputTypeForActivation: Enum.UserInputType,keyCodeForActivation: Enum.KeyCode? = Enum.KeyCode.None,) Parameters Parameter userInputTypeForActivation: Enum.UserInputTypekeyCodeForActivation: Enum.KeyCode? = Enum.KeyCode.NoneContextActionService:BindActionToInputTypes(actionName: string,functionToBind: (...any) -> ...any,createTouchButton: boolean,...: any,) Deprecated: This item has been superseded byContextActionService:BindAction()which should be used in all new work.
Binds functionToBind to input events such as key presses, mouse movement, or controller input.Parameters Parameter actionName: stringfunctionToBind: (...any) -> ...anycreateTouchButton: boolean...: anyUse BindAction instead.
No methods match the filters.
Events18
Object.Changed: RBXScriptSignal<( property: string)> Fires immediately after a property of the object changes, with some limitations.Parameters Parameter property: string
Instance.AncestryChanged: RBXScriptSignal<( child: Instance, parent: Instance)> Fires when theInstance.Parentproperty of this object or one of its ancestors is changed.Instance.AttributeChanged: RBXScriptSignal<( attribute: string)> Fires whenever an attribute is changed on theInstance.Parameters Parameter attribute: stringInstance.ChildAdded: RBXScriptSignal<( child: Instance)> Fires after an object is parented to thisInstance.Parameters Parameter child: InstanceInstance.ChildRemoved: RBXScriptSignal<( child: Instance)> Fires after a child is removed from thisInstance.Parameters Parameter child: InstanceInstance.DescendantAdded: RBXScriptSignal<( descendant: Instance)> Fires after a descendant is added to theInstance.Parameters Parameter descendant: InstanceInstance.DescendantRemoving: RBXScriptSignal<( descendant: Instance)> Fires immediately before a descendant of theInstanceis removed.Parameters Parameter descendant: Instance- Fires immediately before (or is deferred until after) the instance is destroyed via
Instance:Destroy(). - Fires whenever any style property is changed on the instance, including when a property is set to
nil. Instance.childAdded: RBXScriptSignal<( child: Instance)> Deprecated: This deprecated event is a variant ofInstance.ChildAddedwhich should be used instead.Parameters Parameter child: InstanceUse ChildAdded instead.
Defined byContextActionService8
ContextActionService.BoundActionAdded: RBXScriptSignal<(actionAdded: string,createTouchButton: boolean,functionInfoTable: { [string]: any },isCore: boolean,)> Parameters Parameter actionAdded: stringcreateTouchButton: booleanfunctionInfoTable: { [string]: any }isCore: booleanContextActionService.BoundActionChanged: RBXScriptSignal<(actionChanged: string,changeName: string,changeTable: { [string]: any },)> Parameters Parameter actionChanged: stringchangeName: stringchangeTable: { [string]: any }ContextActionService.BoundActionRemoved: RBXScriptSignal<(actionRemoved: string,functionInfoTable: { [string]: any },isCore: boolean,)> Parameters Parameter actionRemoved: stringfunctionInfoTable: { [string]: any }isCore: booleanContextActionService.GetActionButtonEvent: RBXScriptSignal<( actionName: string)> Parameters Parameter actionName: stringContextActionService.InputContextsChanged: RBXScriptSignal<( )> ContextActionService.LocalToolEquipped: RBXScriptSignal<( toolEquipped: Instance)> Fires when the current player equips aTool.Parameters Parameter toolEquipped: InstanceContextActionService.LocalToolUnequipped: RBXScriptSignal<( toolUnequipped: Instance)> Fires when the current player unequips aTool.Parameters Parameter toolUnequipped: InstanceContextActionService.OpenInputActionManagerSignal: RBXScriptSignal<( selectedInputObjects: { Instance })> Parameters Parameter selectedInputObjects: { Instance }
No events match the filters.