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Roblox API Reference

CharacterMesh

Modifies the appearance of an R6 body part.
Memory category
Instances
Own members
7
Inherited members
75
Subclasses
0
Siblings
5

Properties30

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byCharacterMesh7

Property categoryData

  • CharacterMesh.BaseTextureContent: Content
    The base texture applied to the mesh, as a Content value.
    • Read capabilities: AvatarAppearance
  • CharacterMesh.BaseTextureId: number = 0
    The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the CharacterMesh.OverlayTextureId property.
    • Read capabilities: AvatarAppearance
  • CharacterMesh.BodyPart: Enum.BodyPart = Enum.BodyPart.Head
    The part of the Character's body that is affected.
    • Read capabilities: AvatarAppearance
  • CharacterMesh.MeshContent: Content
    The mesh applied to the body part given by CharacterMesh.BodyPart, as a Content value.
    • Read capabilities: AvatarAppearance
  • CharacterMesh.MeshId: number = 0
    Used to load a mesh file, and apply it to the given BodyPart.
    • Read capabilities: AvatarAppearance
  • CharacterMesh.OverlayTextureContent: Content
    The overlay texture that covers Shirts, Pants, T-Shirts, and the base texture, as a Content value.
    • Read capabilities: AvatarAppearance
  • CharacterMesh.OverlayTextureId: number = 0
    The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the CharacterMesh.BaseTextureId.
    • Read capabilities: AvatarAppearance

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9