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Roblox API Reference

Bone

Bones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characters.
Memory category
Instances
Own members
3
Inherited members
93
Subclasses
0
Siblings
1

Properties39

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromAttachment13

Property categoryAppearance

Property categoryDerived Data

Property categoryDerived World Data

Property categoryTransform

  • CFrame offset of the attachment.
    • Read capabilities: Basic
    • Simulation access
  • Orientation of the attachment relative to the orientation of its parent.
    • Hidden
    • Not replicated
    • Read capabilities: Basic
    • Simulation access
  • Positional offset of the attachment, relative to the position and orientation of its parent.
    • Hidden
    • Not replicated
    • Read capabilities: Basic
    • Simulation access
  • Deprecated: This property is deprecated and should not be used in new work. See Orientation instead.
    Rotation of the attachment relative to the rotation of its parent.
    • Deprecated
    • Hidden
    • Not replicated
    • Read capabilities: Basic
    • Simulation access

    Use Orientation instead.

Defined byBone3

Property categoryDerived Data

  • Bone.TransformedCFrame: CFrame = CFrame.identity
    Describes the combined CFrame offset of the bone and the current animation offset in the bone local space.
    • Hidden
    • Read only
    • Read capabilities: Animation + Basic

Property categoryDerived World Data

  • Bone.TransformedWorldCFrame: CFrame = CFrame.identity
    Describes the combined CFrame offset of the bone and the current animation offset in world space.
    • Read only
    • Thread unsafe
    • Read capabilities: Animation + Basic

Property categoryTransform

  • Bone.Transform: CFrame = CFrame.identity
    Determines the current animated offset of the bone in its local space.
    • Not replicated
    • Read capabilities: Animation + Basic
    • Load only

Methods47

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromAttachment5

Events10

Inherited fromObject1
Inherited fromInstance9