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Roblox API Reference

AudioReverb

Reverberates audio streams.
Memory category
Internal
Own members
18
Inherited members
75
Subclasses
0
Siblings
608

Properties36

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byAudioReverb13

Property categoryState

  • AudioReverb.Bypass: boolean = false
    Whether audio streams are passed-through unaffected by this effect.
    • Read capabilities: Audio
  • AudioReverb.DecayRatio: number = 0.5
    Controls how quickly high frequency sound decays compared to the overall reverb.
    • Read capabilities: Audio
  • AudioReverb.DecayTime: number = 1.5
    Controls how long it takes for the reverb to dissipate.
    • Read capabilities: Audio
  • AudioReverb.Density: number = 1
    Controls how many reflections are generated.
    • Read capabilities: Audio
  • AudioReverb.Diffusion: number = 1
    Controls how smooth and reflective the simulated surfaces are.
    • Read capabilities: Audio
  • AudioReverb.DryLevel: number = 0
    Gain level determining how loud the original, unaltered audio stream will be.
    • Read capabilities: Audio
  • AudioReverb.EarlyDelayTime: number = 0.0199999996
    Controls the amount of time before reverberation begins .
    • Read capabilities: Audio
  • AudioReverb.HighCutFrequency: number = 20000
    Frequency above which sound is filtered out of the reverb.
    • Read capabilities: Audio
  • AudioReverb.LateDelayTime: number = 0.0399999991
    Time, following early delays, before diffuse reverberations begin.
    • Read capabilities: Audio
  • AudioReverb.LowShelfFrequency: number = 250
    Frequency below which audio can be boosted or reduced in the reverb.
    • Read capabilities: Audio
  • AudioReverb.LowShelfGain: number = 0
    Controls the presence of low frequency content in the reverb.
    • Read capabilities: Audio
  • AudioReverb.ReferenceFrequency: number = 5000
    Frequency that separates low frequency decay speeds from high frequency decay speeds.
    • Read capabilities: Audio
  • AudioReverb.WetLevel: number = -6
    Gain level determining how loud the reverberated stream will be.
    • Read capabilities: Audio

Methods46

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byAudioReverb4
  • AudioReverb:GetConnectedWires(pin: string): { Instance }
    Returns an array of Wires that are connected to the specified pin.
    • Capabilities: Audio
    Parameters
    ParameterDescription
    pin: string
    An input or output pin on this instance
    Returns
    TypeDescription
    { Instance }
    An array of Wires
  • AudioReverb:GetInputPins(): { any }
    Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
    • Capabilities: Audio
    Returns
    TypeDescription
    { any }
    An array of strings representing valid pin names.
  • AudioReverb:GetOutputPins(): { any }
    Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
    • Capabilities: Audio
    Returns
    TypeDescription
    { any }
    An array of strings representing valid pin names.
  • AudioReverb:Reset()
    • Roblox script security
    • Capabilities: Audio

Events11

Inherited fromObject1
Inherited fromInstance9
Defined byAudioReverb1