Skip to content
Roblox API Reference

AudioFlanger

Imparts a whooshing or sweeping sound on audio streams.
Memory category
Internal
Own members
8
Inherited members
75
Subclasses
0
Siblings
608

Properties27

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byAudioFlanger4

Property categoryState

  • AudioFlanger.Bypass: boolean = false
    Whether audio streams are passed-through unaffected by this effect.
    • Read capabilities: Audio
  • AudioFlanger.Depth: number = 0.449999988
    Controls how strong the pitch modulation of the flanger is.
    • Read capabilities: Audio
  • AudioFlanger.Mix: number = 0.850000024
    Controls the balance of plain input stream to modified output stream.
    • Read capabilities: Audio
  • AudioFlanger.Rate: number = 5
    Controls the rate of pitch modulations.
    • Read capabilities: Audio

Methods45

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byAudioFlanger3
  • AudioFlanger:GetConnectedWires(pin: string): { Instance }
    Returns an array of Wires that are connected to the specified pin.
    • Capabilities: Audio
    Parameters
    ParameterDescription
    pin: string
    An input or output pin on this instance
    Returns
    TypeDescription
    { Instance }
    An array of Wires
  • AudioFlanger:GetInputPins(): { any }
    Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
    • Capabilities: Audio
    Returns
    TypeDescription
    { any }
    An array of strings representing valid pin names.
  • AudioFlanger:GetOutputPins(): { any }
    Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
    • Capabilities: Audio
    Returns
    TypeDescription
    { any }
    An array of strings representing valid pin names.

Events11

Inherited fromObject1
Inherited fromInstance9
Defined byAudioFlanger1