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Roblox API Reference

AudioDeviceInput

Produces audio streams from physical devices, such as microphones.
Memory category
Internal
Own members
18
Inherited members
75
Subclasses
0
Siblings
608

Properties35

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byAudioDeviceInput12

Property categoryPermissions

Property categoryRecording

  • AudioDeviceInput.Active: boolean = false
    Controls whether the physical device is actively recording.
    • Write: Roblox script security
    • Read capabilities: Audio + Input
  • AudioDeviceInput.IsReady: boolean = false
    Denotes whether this AudioDeviceInput is ready to produce sound.
    • Read only
    • Roblox script security
    • Read capabilities: Audio + Input
    • Save only
  • AudioDeviceInput.Muted: boolean = false
    Controls whether this AudioDeviceInput is muted.
    • Read capabilities: Audio + Input
  • AudioDeviceInput.MutedByLocalUser: boolean = false
    • Hidden
    • Not replicated
    • Roblox script security
    • Read capabilities: Audio + Input
  • AudioDeviceInput.Player: Player
    Determines whose device is producing sound.
    • Read capabilities: Audio + Input + Players
    • Write capabilities: Audio + Players

Property categoryState

  • AudioDeviceInput.DictationEnabled: boolean = false
    • Hidden
    • Roblox script security
    • Read capabilities: Audio + Input
  • AudioDeviceInput.EchoCancellation: boolean = true
    • Hidden
    • Not replicated
    • Roblox script security
    • Read capabilities: Audio + Input
  • AudioDeviceInput.GainControl: boolean = true
    • Hidden
    • Not replicated
    • Roblox script security
    • Read capabilities: Audio + Input
  • AudioDeviceInput.NoiseSuppression: boolean = true
    • Hidden
    • Not replicated
    • Roblox script security
    • Read capabilities: Audio + Input
  • AudioDeviceInput.Volume: number = 1
    Volume level which is multiplied onto the output audio stream.
    • Read capabilities: Audio + Input

Methods47

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byAudioDeviceInput5
  • AudioDeviceInput:GetConnectedWires(pin: string): { Instance }
    Returns an array of Wires that are connected to the specified pin.
    • Capabilities: Audio + Input
    Parameters
    ParameterDescription
    pin: string
    An input or output pin on this instance
    Returns
    TypeDescription
    { Instance }
    An array of Wires
  • AudioDeviceInput:GetInputPins(): { any }
    Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
    • Capabilities: Audio + Input
    Returns
    TypeDescription
    { any }
    An array of strings representing valid pin names.
  • AudioDeviceInput:GetOutputPins(): { any }
    Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
    • Capabilities: Audio + Input
    Returns
    TypeDescription
    { any }
    An array of strings representing valid pin names.
  • AudioDeviceInput:GetUserIdAccessList(): { any }
    Returns a list of user IDs that are either permitted to hear or blocked from hearing this AudioDeviceInput.
    • Capabilities: Audio + Input
    Returns
    TypeDescription
    { any }
    An array of user IDs that are either in the allow-list or the deny-list.
  • AudioDeviceInput:SetUserIdAccessList(userIds: { any })
    Sets a list of user IDs that are either permitted to hear or blocked from hearing this AudioDeviceInput.
    • Capabilities: Audio + Input
    Parameters
    ParameterDescription
    userIds: { any }
    An array of user IDs to apply to this AudioDeviceInput.

Events11

Inherited fromObject1
Inherited fromInstance9
Defined byAudioDeviceInput1