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Roblox API Reference

AnimationNodeDefinition

A single node within an animation graph, connected to other nodes through named input pins.
Memory category
Instances
Own members
8
Inherited members
75
Subclasses
0
Siblings
608

Properties26

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byAnimationNodeDefinition3

Property categoryAnimation

Property categoryData

  • AnimationNodeDefinition.InputPinData: string = "\u0001"
    • Hidden
    • Not scriptable
    • Read capabilities: Animation
  • AnimationNodeDefinition.NodeId: string = ""
    A string that uniquely identifies this node within its animation graph.
    • Roblox script security
    • Read capabilities: Animation

Methods46

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Defined byAnimationNodeDefinition4
  • AnimationNodeDefinition:AddInputPin(pin: string)
    Appends a named input pin to the end of the ordered input pin list.
    • Capabilities: Animation
    Parameters
    ParameterDescription
    pin: string
    Name of the input pin to append. Should match the Name of the corresponding ObjectValue wiring child.
  • AnimationNodeDefinition:GetOrderedInputPinNames(): { any }
    Returns the current ordered list of input pin names.
    • Capabilities: Animation
    Returns
    TypeDescription
    { any }
    The ordered list of input pin names.
  • AnimationNodeDefinition:RemoveInputPin(pin: string)
    Removes the first input pin matching the given name from the ordered pin list.
    • Capabilities: Animation
    Parameters
    ParameterDescription
    pin: string
    Name of the input pin to remove. Only the first pin matching this name is removed.
  • AnimationNodeDefinition:SetOrderedInputPinNames(pins: { any })
    Bulk-replaces the entire ordered input pin list.
    • Capabilities: Animation
    Parameters
    ParameterDescription
    pins: { any }
    The new ordered list of input pin names, replacing the existing list.

Events11

Inherited fromObject1
Inherited fromInstance9
Defined byAnimationNodeDefinition1
  • AnimationNodeDefinition.InputPinsChanged: RBXScriptSignal<()>
    Fires whenever the ordered input pin list is modified.
    • Capabilities: Animation