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Roblox API Reference

AnimationConstraint

Aligns two BaseParts with an animate-able kinematic or force-based joint that supports physical simulation (ragdoll, arm strength). The default joint type for R15 avatar rigs.
Memory category
BaseParts
Own members
13
Inherited members
83
Subclasses
0
Siblings
18

Properties42

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromConstraint6

Property categoryAppearance

Property categoryAttachments

Property categoryBehavior

  • Indicates if the constraint is currently active in the world.
    • Read only
    • Read capabilities: Physics
    • Simulation access
  • Toggles whether or not the constraint is enabled.
    • Read capabilities: Physics
    • Simulation access
Defined byAnimationConstraint13

Property categoryBehavior

  • AnimationConstraint.EnableSkinning: boolean = true
    • Hidden
    • Roblox script security
    • Read capabilities: Animation + Physics

Property categoryCompliance

  • AnimationConstraint.AngularDamping: number = 1
    Damping ratio for the rotational part of the constraint. Higher values reduce oscillation around the target orientation.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.AngularStrength: number = 1
    Controls how rigidly the constraint enforces the rotational part of its target Transform. Higher values track the target orientation more stiffly.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.LinearDamping: number = 1
    Damping ratio for the translational part of the constraint. Higher values reduce oscillation around the target position.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.LinearStrength: number = 1
    Controls how rigidly the constraint enforces the translational part of its target Transform. Higher values track the target position more stiffly.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.MaxForce: number = 10000
    Maximum force magnitude the constraint can apply to achieve its goal.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.MaxTorque: number = 10000
    Maximum torque the constraint can apply to reach its goal.
    • Read capabilities: Animation + Physics
    • Simulation access

Property categoryData

  • AnimationConstraint.IsKinematic: boolean = false
    Toggles whether the constraint is kinematic or physically simulated.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.Transform: CFrame = CFrame.identity
    Describes the current animation offset of the constraint joint.
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.C0: CFrame = CFrame.identity
    • Deprecated
    • Hidden
    • Read only
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.C1: CFrame = CFrame.identity
    • Deprecated
    • Hidden
    • Read only
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.Part0: BasePart
    • Deprecated
    • Hidden
    • Read only
    • Read capabilities: Animation + Physics
    • Simulation access
  • AnimationConstraint.Part1: BasePart
    • Deprecated
    • Hidden
    • Read only
    • Read capabilities: Animation + Physics
    • Simulation access

Methods44

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromConstraint2

Events10

Inherited fromObject1
Inherited fromInstance9